Priest Quest

For information on the Quest branch in general, see the Quest Gazetteer entry. All levels of the Priest Quest are considered graveyard levels for the purpose of undead monsters leaving corpses.

Quest home level The Great Temple
Quest locate level The Temple of Nalzok
Quest goal level Nalzok's Lair
Quest LeaderThe Arch Priest
Quest guardiansacolytes
Quest NemesisNalzok
Quest ArtifactThe Mitre of Holiness

Random monsters on this Quest are generated with the following frequencies:

96/175(55%)human zombie
24/175(14%)random Z
24/175(14%)wraith
6/175(3%)random W
1/7(14%)normal random monster

Maps

The Great Temple

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Legend

The two-way magic portal back to the Dungeons of Doom is at the marked point to top left. The Arch Priest is next to the unaligned altar, with a chest next to him; eight acolytes are also in the room, which is considered a desecrated temple. There are twelve human zombies surrounding the Temple. In addition to the two marked dart traps inside the doors, there are four random other traps on the level.

The entire level is no-teleport and has undiggable walls and floor.


Upper filler level

This is an "ordinary" room-and-corridor level, with six rooms (two of which are graveyards). In addition to the usual undead and boxes in the graveyards, the level contains two human zombies and one wraith; nine random objects; and four random traps.


The Temple of Nalzok

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Legend

The above core of the level is surrounded by empty ground, containing the upstair a little way to the right of the mapped area. The unaligned temple has both its attendant priest and another, hostile, priest of Moloch. The entire mapped area outside the temple is a graveyard, filled with the usual assortment of undead. In addition to the boxes of the graveyard, the four corner chambers of the temple each contain four random objects (except the NW, which contains three); each also contains a marked random trap, and there are two other random traps located in the mapped area.

The entire level has undiggable walls and floor. Teleportation is permitted.


Lower filler level(s)

These are "ordinary" room-and-corridor levels, with six rooms (three of which are graveyards). In addition to the usual undead and boxes in the graveyard, each level contains three human zombies and three wraiths; eleven random objects; and four random traps.


Nalzok's Lair

.L......L.LLL.......LL....
.LLL.......L......LL......
LL.LL.............L.LL....
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..............x.......LL..
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LL........................
.LL..........x............
.LL................LL.L...
..LL.....L.LL.......LLL...
.........LLL.........L....
Legend

The above core of the level is surrounded by empty lava plain. Nalzok, with the Bell of Opening and the Mitre of Holiness, is at one of the two points marked 'x' (randomly chosen); also in the mapped area are sixteen human zombies, eight wraiths, two random Z, and one random W; fourteen random objects; four fire traps, and two other random traps. Teleportation is permitted.


Gazetteer
NetHack 3.4 Spoilers
Dylan O'Donnell (psmith@spod-central.org)