Wizard Quest

For information on the Quest branch in general, see the Quest Gazetteer entry.

Quest home level The Lonely Tower
Quest locate level The Tower of Darkness
Quest goal level The Dark One's Dungeon
Quest LeaderNeferet the Green
Quest guardiansapprentices
Quest NemesisThe Dark One
Quest ArtifactThe Eye of the Aethiopica

Random monsters on this Quest are generated with the following frequencies:

96/175(55%)vampire bat
24/175(14%)random B
24/175(14%)xorn
6/175(3%)random W
1/7(14%)normal random monster

Maps

The Lonely Tower

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Legend

The two-way magic portal back to the Dungeons of Doom is at the marked point. Neferet the Green occupies the throne, with a chest next to her; there are eight apprentices distributed through the Tower. The pond is occupied by three giant eels, and on its nearer bank is a pack of six random B, one random i and one random W; more distant are a further four random B, two random i, and one random W. There are six random traps on the level.

The entire level is no-teleport and has undiggable walls and floor.


Upper filler level

This is an "ordinary" room-and-corridor level, with six rooms; four vampire bats and four random i; nine random objects; and four random traps.


The Tower of Darkness

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Legend

Randomly placed on the level are seven vampire bats, twelve random B, and eight random i; and fifteen random objects. The marked trap in the innermost chamber of the Tower is an anti-magic trap; the other five traps inside the Tower are falling rock traps, and the six outside are spiked pits. There are an additional two statue traps, a magic trap, a sleeping gas trap, a polymorph trap, and three dart traps, located randomly about the level.

The level has undiggable walls and floor. Teleportation is permitted.


Lower filler level(s)

These are "ordinary" room-and-corridor levels, with six rooms; two vampire bats, two xorns, two vampire bats, and three random i; nine random objects; and four random traps.


The Dark One's Dungeon

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Legend

The Dark One, with the Bell of Opening and the Eye of the Aethiopica, occupies the cross-aligned altar (the room being considered an abandoned temple). The small cells have the following (peaceful) occupants, from left to right: top row, empty, a rogue called Pug, a gnomish wizard, empty, empty, and an owlbear; bottom row, a wizard called Newt, a prisoner, empty, another prisoner (asleep), a Grey-elf, and a hill giant. The hostile monsters in the dungeon are placed randomly: eight vampire bats, eleven random B, and eight random i. There are fourteen random objects, and six random traps.

The Dungeon has undiggable walls; teleportation is permitted.


Gazetteer
NetHack 3.4 Spoilers
Dylan O'Donnell (psmith@spod-central.org)