Astral Plane

This is the fifth and final of the Elemental Planes, reached by a magic portal from the Plane of Water.

The Astral Plane is ineligible to leave bones files. The entire level is no-teleport and blocked to magic mapping; all walls and floors are undiggable and unphasable.


Map

                              ---------------                              
                              |.............|                              
                              |..---------..|                              
                              |..|.......|..|                              
---------------               |..|.......|..|               ---------------
|.............|               |..|..._...|..|               |.............|
|..---------..--   ---------  |..|.......|..|  ---------   --..---------..|
|..|.......|...-- --.......-- |..|.......|..| --.......-- --...|.......|..|
|..|.......|....---.........--|..----+----..|--.........---....|.......|..|
|..|..._...+.....+...........||.............||...........+.....+..._...|..|
|..|.......|....---.........-----.........-----.........---....|.......|..|
|..|.......|...-- --.......--   -----+-----   --.......-- --...|.......|..|
|..---------..--   ----+----    --.......--    ----+----   --..---------..|
|.............|      |...--------.........--------...|      |.............|
---------------      |.........|...........|.........|      ---------------
                     -------.x.--.........--.x.-------                     
                           |....--.......--....|                           
                           ---...----+----...---                           
                             |...............|                             
                             -----------------                             
Legend

The three high altars are aligned one each of lawful, neutral, and chaotic; it is not discernable from a distance which is which (and the high priests in attendance are similarly anonymised).

The three Riders, Death, Famine, and Pestilence, are placed randomly in the centres of the three round rooms; in each round room there are also four priests and two Angels of Moloch. Each courtyard surrounding the high temples contains two priests and two Angels of each alignment (one each of your alignment will be peaceful). In addition, the level contains three random D, three random L, three random V, and three to six random player-monsters.

Arrival through the portal from the Plane of Water places you randomly at one of the spots marked 'x' in the curved bottom corridor. If you have the conflict intrinsic, one to four hostile Angels will be created around you; otherwise, if your alignment is at least "fervent" (9 or higher), a tame guardian Angel will be created (but will vanish and send in the hostile Angels if you later use conflict in its vicinity).


Gazetteer
NetHack 3.4 Spoilers
Dylan O'Donnell (psmith@spod-central.org)