For information on the Quest branch in general, see the Quest Gazetteer entry.
Quest home level | The Thieves' Guild Hall |
---|---|
Quest locate level | The Assassins' Guild Hall |
Quest goal level | Stronghold of the Master Assassin |
Quest Leader | The Master of Thieves |
Quest guardians | thugs |
Quest Nemesis | The Master Assassin |
Quest Artifact | The Master Key of Thievery |
Random monsters on this Quest are generated with the following frequencies:
96/175 | (55%) | leprechaun |
24/175 | (14%) | random n |
24/175 | (14%) | guardian naga |
6/175 | (3%) | random N |
1/7 | (14%) | normal random monster |
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The two-way magic portal back to the Dungeons of Doom is at the marked point. The Master of Thieves is at the point marked 'x', where there is also a chest; two thugs are in the room with him, and three and four more in the two rooms immediately connecting to his. Three of the four marked downstairs are actually mimics; each of the four also has a water nymph and leprechaun next to it, and there are five more water nymphs and four more leprechauns distributed fairly evenly about the streets; there are also eight chameleons on the level, and sixteen random traps.
The entire level is no-teleport and has undiggable walls and floor.
This is an "ordinary" room-and-corridor level, with six rooms; five leprechauns, two water nymphs, and two guardian nagas; nine random objects; and eight random traps.
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The stairs are located randomly on the level, as are eighteen leprechauns, six guardian nagas, five chameleons, and three random N; six random traps; and fifteen random objects. There is a cursed scroll of teleportation at the marked spot in the lower left.
The entire level has undiggable walls. Teleportation is permitted.
These are "ordinary" room-and-corridor levels, with six rooms; five leprechauns, two water nymphs, and two guardian nagas; nine random objects; and eight random traps.
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The stairway into the level is randomly placed in one of the rooms on the left side of the level. The Master Assassin, with the Bell of Opening and the Master Key of Thievery, is at the point marked 'x'. The $-shaped pool is stocked with four sharks. There is a tin of chameleon meat at the marked spot in a left-central room. Randomly placed around the level are eighteen leprechauns, eight guardian nagas, five chameleons, and three random N; thirteen random objects; and eleven random traps, in addition to the one marked spiked pit.
The entire level is no-teleport and has undiggable walls. Note that the stairs enter the level in one of the areas cut off from the Master Assassin; you will have to use sneaky means such as phasing, or falling from the level above and hoping (making sure to have a means of return), in order to complete this Quest. This is a deliberate and acknowledged design decision; Rogues are expected to be resourceful!