For information on the Quest branch in general, see the Quest Gazetteer entry.
Quest home level | The Castle of the Taro Clan |
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Quest locate level | The Shogun's Castle |
Quest goal level | The Donjon of Ashikaga Takauji |
Quest Leader | Lord Sato |
Quest guardians | roshi |
Quest Nemesis | Ashikaga Takauji |
Quest Artifact | The Tsurugi of Muramasa |
Random monsters on this Quest are generated with the following frequencies:
96/175 | (55%) | wolf |
24/175 | (14%) | random d |
24/175 | (14%) | stalker |
6/175 | (3%) | random E |
1/7 | (14%) | normal random monster |
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The two-way magic portal back to the Dungeons of Doom is at the marked point. Lord Sato is at the point marked 'x', where there is also a chest; there are also eight roshi in the room. On the far side of the river are nine ninja and three wolves; there is also one stalker located randomly on the level, as are six random traps.
The entire level is no-teleport and has undiggable walls and floor.
This is a swamp-water level, with five wolves, one stalker, and one random d; nine random objects; and four random traps.
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There are eight ninja, nine wolves, and one random d roughly evenly distributed around the outside of the walls; three samurai inside each of the marked guardrooms; and nine stalkers placed randomly on the level. Four other rooms contain eight random gems, eight random pieces of armour, eight random weapons, and eight random tools, as marked. There are six random traps on the level.
The entire level has undiggable walls and floor. Teleportation is permitted.
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The stairs are placed on the above map randomly. Each level contains four wolves, three stalkers, and one random d; nine random objects; and four random traps.
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The upstair is located at one of the two marked spots, chosen randomly. Ashikaga Takauji, with the Bell of Opening and the Tsurugi of Muramasa, is at the point marked 'x'. Randomly placed around the level are five samurai, five ninja, four wolves, nine stalkers, and two random d; fourteen random objects; and six random traps, in addition to the three marked squeaky boards.
The entire level is no-teleport, and has undiggable walls.