For information on the Quest branch in general, see the Quest Gazetteer entry.
Quest home level | The Lonely Tower |
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Quest locate level | The Tower of Darkness |
Quest goal level | The Dark One's Dungeon |
Quest Leader | Neferet the Green |
Quest guardians | apprentices |
Quest Nemesis | The Dark One |
Quest Artifact | The Eye of the Aethiopica |
Random monsters on this Quest are generated with the following frequencies:
96/175 | (55%) | vampire bat |
24/175 | (14%) | random B |
24/175 | (14%) | xorn |
6/175 | (3%) | random W |
1/7 | (14%) | normal random monster |
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The two-way magic portal back to the Dungeons of Doom is at the marked point. Neferet the Green occupies the throne, with a chest next to her; there are eight apprentices distributed through the Tower. The pond is occupied by three giant eels, and on its nearer bank is a pack of six random B, one random i and one random W; more distant are a further four random B, two random i, and one random W. There are six random traps on the level.
The entire level is no-teleport and has undiggable walls and floor.
This is an "ordinary" room-and-corridor level, with six rooms; four vampire bats and four random i; nine random objects; and four random traps.
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Randomly placed on the level are seven vampire bats, twelve random B, and eight random i; and fifteen random objects. The marked trap in the innermost chamber of the Tower is an anti-magic trap; the other five traps inside the Tower are falling rock traps, and the six outside are spiked pits. There are an additional two statue traps, a magic trap, a sleeping gas trap, a polymorph trap, and three dart traps, located randomly about the level.
The level has undiggable walls and floor. Teleportation is permitted.
These are "ordinary" room-and-corridor levels, with six rooms; two vampire bats, two xorns, two vampire bats, and three random i; nine random objects; and four random traps.
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The Dark One, with the Bell of Opening and the Eye of the Aethiopica, occupies the cross-aligned altar (the room being considered an abandoned temple). The small cells have the following (peaceful) occupants, from left to right: top row, empty, a rogue called Pug, a gnomish wizard, empty, empty, and an owlbear; bottom row, a wizard called Newt, a prisoner, empty, another prisoner (asleep), a Grey-elf, and a hill giant. The hostile monsters in the dungeon are placed randomly: eight vampire bats, eleven random B, and eight random i. There are fourteen random objects, and six random traps.
The Dungeon has undiggable walls; teleportation is permitted.